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Growing Technology More Aggressive Video Games

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... video game producers were aggressively marketing violent entertainment products to children. Also found was that the today's society, children are less likely to play these games and more likely to watch television and play video games, * Video game technology * Computer technology While some of the above areas of technology are already tried and true and accepted now as a part of life by the vast games. It is also true that television and video games will continue to be available. This is where it is up to the || and at the outset, any and all product placements on television and videos, and in movies, video games, and books. | ...



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Sources list for GROWING TECHNOLOGY MORE AGGRESSIVE VIDEO GAMES:

Goldstein, Jeffrey Ph.D. 2001. DOES PLAYING VIOLENT VIDEO GAMES CAUSE AGGRESSIVE BEHAVIOR? Playing by the Rules: The Cultural Policy Challenges of Video Games. Cultural Policy Center, University of Chicago. http://culturalpolicy.uchicago.edu/conf2001/pape
Video Games and Aggression

Winkel, M., D. M. Novak, and H. Hopson. Personality Factors, Subject Gender, and the Effects of Aggressive Video Games on Aggression in Adolescents. Journal of Research in Personality, 1987, 21, 211-223.
Computer Games Research

Video games `can help children'. (September 11, 2000). Retrieved March 18, 2002, from http://www.findarticles.com/cf_dls/m0WVI/2000_Sept_11/ 65277049/p1/article.jhtml?term=video+games+%2B+children Video games `can help children'. (September 11, 2000). Retrieved March 18, 2002, from http://www.findarticles.com/cf_dls/m0WVI/2000_Sept_11/ 65277049/p1/article.jhtml?term=video+games+%2B+children
Video Games and Child Development

Anderson, C.A., & Bushman, B.J. (2001) "Effects of violent video games on aggressive behavior, aggressive cognition, aggressive affect, psychological arousal, and prosocial behavior." Psychological Science,12, 353 +
Violence in Video Games

Craig A. Anderson, Karen E. Dill , " Video Games and Aggressive thoughts, Feelings , and Behavior in the laboratory and in Life" , April 2000 Vol. 78, No. 4, 772-790
Video Games and Violence

 


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